Principles of 3D Computer Animation: 3D Modeling(with Sam)
Week 4: Modeling techniques practice
I used simple polygons and some techniques to make pencil and coffee cup models, like extruding, beveling and inserting edge loops.process screenshot
Blocking out environment
final outcomeblock out process
Week 5: UV unwrapping
final outcomeI redo the UV unwrapping of a lizard model and export the UV image. Then, I import the model into Zbrush to paint and export the textures. The UV image and textures are all imported into PS and aligned together. Finally, I assign the textures on the model in Maya.
Week 6: Texturing a box
final outcomeI unwrap a box and then assign the real material on to this 3D box. Then I did the Hypershade to make the irregular transparent shape.