Toolkit: Intro to CG Animation(with Sonya)

Bouncing Ball:

Through the bouncing ball animation making, it’s important to keyframe the controls of the ball and not the mesh. The main control should not be animated either. Different controls have different functions, some of them control the heights and locations, and others can do the squash and stretch. The difficult part is the arch angle of the ball’s motion trail and how to make it look smooth. The arch should look smooth and round.

Pendulum animation:

Firstly, I make the pendulum waving animation. The pendulum swings and keeps cycling.
The second animation is about the pendulum sliding and then stopping. I think the challenging part is the anticipation of the pendulum. Also, each part of the pendulum is dragged by another part that connects with them. When it begins to move, the pendulum should move slower than the whole animation, like behind it.

Ultimate tailed animation:

For this animation, I made the bouncing part first, just like the bouncing ball animation. Then I made three steps to let the ball can fall on them. The difference between this one and the previous one is this one has a distance, like each time when it falls, it should go further. Also, the tail has three sections and each section should move slower than the one which connects to it. The anticipation is very important in this animation and it will make the whole movement looks balanced.

Flour sack animation:

I animate the flour sack to show different emotions and movements.

say hi
depressed mood
jump
falling

Walk cycle:

final outcome

Full body animation:

In this walking cycle animation, I add more details. For example, the up and down movements of the body and the waist rotation add more personality. Also, I add small details on the fingers to make the gestures naturally.

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