Particle Simulation
I filled the particles inside the containers made of polygons. I used the “set for selected” function in the fields-initial state, which means the particles can stay still inside the container at the beginning. Then I made an animation about a bucket pours the particles inside a mother cube container.
I made the animation at first and used the torus to make it into a particle emitter.
Bifrost Fluids Simulation

I use the Bifrost Fluids system in Maya to create the liquid simulation. The sphere is like a water source that creates the particles, and I make them into blue colors.
I make a cube shape liquid at first and set the ball as the passive collider. Therefore, when the ball falls into the swimming pool, it can collide with the water.



Fur Simulation


I use the XGen system to create fur simulations. The density multiplier can affect the fur density, which is shown in the pictures that one is dense and another one is sparse. I turn on the checker pattern to see the differences clearly.

I change the base color pattern to make another kind of fur.
There is a glitch in Maya 2022 and there is no collision objects tab under the XGen editor, which means I cannot try to use the XGen to make the ball collides with the landscape. However, I rendered the grass by using the XGen fur simulation and making the ball collides with the plane.
