Principles of 3D Computer Animation: Three Sides Project(with Sam)

Final Outcome: Egg

Ideas generation:

I make some mind maps for the ideas generation and each of them is based on a keyword.

Birth
An old object
Camouflage

Mood boards:

https://miro.com/app/board/uXjVPQv19TE=/

After choosing the egg narrative as the one I want to develop further, I research some 3D artworks and references to get inspiration. I find Lisa Jørgensen’s interior design works on Artstation and I like the cozy and rosy ambiance in her scenarios. Also, I find some 3D models as references in sketch fab to think about the characters and models that I will make in my animation. The kicking and walking parts are important so I find some chicken-hatching videos and baby image references.

Mind maps:

https://miro.com/app/board/uXjVPQ1zRL8=/?share_link_id=930884236709

Storyboards:

Birth: This story is about a beautiful and cozy time at home, there are a few eggs placed on the table. One of the eggs spins and suddenly two baby legs kick out of the eggs. He holds strength, then he stands up and walks away with his bare and clumsy feet. I want to create a warm ambiance in my animation. The techniques of this animation should be kicking, walking, and some passive collider animation with the tablecloth. I think those are basic but classic animations to start with, so I decided to choose this story as the one to develop further.
A cup of coffee: This story is about in the morning, there’s a cup of hot coffee ready for a drink and some desserts for serving as well. There is hot steam comes out from the fresh coffee. After a while, the coffee begins to bubble and more and more bubbles come out from the cup. Suddenly, a shark comes out of the coffee and its fin changes the coffee into the blue water. The hint in this story is about the bubbles coming from the shark in the coffee, but it’s impossible to imagine there is something alive in the normal coffee that we drink every day. The “sea” pattern on the cup also connects with the ending of this narrative. The techniques of this animation should be the liquid, swimming animations, and some VFX effects as well. I think the liquid thing might be challenging to start with and the bleeding of water color changing would be difficult.
Camouflage: This narrative is just like its name, “Camouflage”. The plot is about there being some avocados on the table. The camera starts to shoot close up and inside those green textures, an eye opens and blinks. In the end, a chameleon crawls down from this bunch of avocados. The point of this story is the chameleon already hides in those avocados at the beginning, which means what you see is not always what you see and there might be something special inside them.

Storyboards developments:

Before making the animation, I develop the storyboards into different versions. I draw different perspectives to think about the connection between each image and the changes in cameras. I draw those storyboards by following some camera theories, like the rule of thirds.

Rough sketches:

I draw rough sketches about how the egg character is going to shake, kick, stand and walk away. Because his posture is from lying to standing, which means he needs to hold a lot of strength to stand up, like a strong athlete with motor skills. Also, I want to make him a baby character to make the story feels cozy and adorable, the baby walks should be slightly clumsy and slow.

Video references:

In order to test if it’s possible that the egg character can stand from a lying posture and then walk away, I record a video by myself and I try to stand up to see if it’s working. Also, I used this video as a reference for making animation.

Also, I spin the eggs and record them as a reference to see how the egg shakes in real life.

ZBrush model sculpturing:

sculpting process

final leg

Rigging process:

final leg rig

Animation:

walking animation playblast

Environment:

home scenario

animation playblast

Cloth Animation

Ncloth Passive Colliders Test
I want to add the details for the cloth on the table like there will have slight depth when the character stands and walks on the tablecloth. I test the ncloth firstly and make the character a collider to interact with the cloth. This video is a ncloth test video to see how the cloth is raised by the character. The problem is that ncloth simulation is difficult to run fast and change. Therefore, I use another method to solve this problem.

I use the shape editor to control the shape changes of the cloth. As for each target, I use the sculpting tool to make the depth of the foot stepping on the cloth. The target can also be keyframed and it looks like the footsteps in the cloth. The keyframing also works when the foot lifts because normally the cloth should bounce back a bit.

Dub

I make some sound effects by manipulating the objects, like pinching the crisps to imitate the hatching sound. Also, I step on a piece of cloth to make the standing and walking sound.

Rendering

render preview

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